
Game Overview
A grazing horse, a grain of sand, a mountain, and a distant galaxy all occupy the same strange playground, and each can become your next avatar. Everything is an experimental adventure with no enemies to defeat, quests to clear, or conventional win condition; its pleasure comes from curiosity and the gradual realization that every object belongs to a much larger system. The tone is peaceful, funny, and quietly philosophical, balancing deliberately awkward animal movement with cosmic ideas about connection, change, and perspective. Rather than telling a fixed story, it lets its universe speak through observation, discovery, and Alan Watts recordings.
Play begins by moving through a landscape as one creature or object, then taking control of another nearby thing and continuing from its point of view. Groups of animals, rocks, plants, buildings, microscopic life, planets, and celestial bodies can be gathered, danced with, and used to reach new scales of existence, shifting from the tiny to the astronomical. Progress comes from learning how objects relate to one another: certain encounters unlock transformations, while travelling through habitats reveals ecosystems and surprising chains of cause and effect. There is no pressure to optimize a route, and players can simply stop controlling anything and let the simulation run on its own in an endless, self-directed documentary mode.
David OReilly’s unusual visual language makes the world feel intentionally artificial yet oddly alive, with simple models producing memorable moments of absurdity and beauty. Autonomous creatures and objects continue behaving without the player, giving the universe a sense of motion even when you are only watching. Ben Lukas Boysen’s spacious score and the reflective narration turn wandering into something closer to a playable meditation than a standard adventure. Fans of Proteus, Mountain, or games that prioritize atmosphere over challenge find plenty to enjoy, while anyone expecting puzzles, action, or a clear narrative goal should know that Everything is designed as a contemplative toybox first.
Screenshots
Installation
- Click the green button below to be redirected to UploadHaven.
- Wait 15 seconds, then hit “Free Download.” (Free downloads may be slower — upgrade to UploadHaven Pro for faster speeds.)
- Once downloaded, right-click the .zip file and choose “Extract to Everything.” (You’ll need 7-Zip for this.)
- Open the extracted folder and run the game as administrator.
- Enjoy! 🎮 If you see missing DLL errors, check the _Redist folder inside and install what’s needed.
System Requirements
- OS: 64-Bit Windows 7 Service Pack 1, or Windows 8
- Processor: 2 GHz Dual-Core 64-bit CPU
- Memory: 8 GB RAM
- Graphics: NVIDIA® GeForce® GTX 660 or AMD Radeon™ equivalent
- DirectX: Version 11
- Storage: 2 GB available space
Setup Guide & Troubleshooting
How do I fix missing DLL errors for Everything (v1.06.01)?
After extracting Everything (v1.06.01), navigate to the _Redist or _CommonRedist folder inside the game directory and install DirectX, Vcredist, and any other dependencies included.
What should I do if the downloaded file is corrupted?
The full archive is 1.21 GB — make sure your download completed fully before extracting. Use 7-Zip to extract the files. If you still see a "file corrupted" error, re-download and try again.
Why should I run the game as administrator?
Right-click the game executable and select "Run as Administrator" to avoid save file issues and permission errors. This is especially important on the first launch.
How do I update my GPU drivers for this game?
The game won't launch — what should I try?
This game requires Version 11. Try running in compatibility mode, install the latest DirectX runtime, or install the All-in-One VC Redist Package.
My antivirus is blocking the game — is it safe?
Antivirus false positives are common with pre-installed games. Temporarily pause your antivirus during extraction to prevent it from quarantining game files. You can re-enable it after the extraction completes.