
Game Overview
A woman’s life unfolds in brief, carefully observed scenes, turning everyday memories into a quiet adventure about change, connection, and the people who leave their mark on us. Dear me, I was… favors tenderness over spectacle, following its protagonist through moments of happiness, disappointment, reflection, and growth. Its watercolor presentation gives every location the feel of a moving illustration, while rotoscoped animation lends gestures and expressions an unusually human weight. The result is intimate and melancholic without becoming relentlessly bleak, more like paging through a treasured but imperfect personal journal.
Interaction stays deliberately simple, keeping attention on the story rather than on inventory puzzles or demanding challenges. Players move through a sequence of vignettes, inspect the environment, and perform small contextual actions that carry the woman from one stage of life to another. There is no written dialogue to explain what a scene means; instead, framing, body language, music, and environmental details ask you to read emotions for yourself. The experience lasts less than an hour, making it an evening-length narrative piece rather than a mechanically deep adventure, and its pacing works best when approached without rushing through each image.
What separates it from many dialogue-heavy walking simulators is its confidence in silence. Artist Taisuke Kanasaki’s rich painted style combines with fluid motion to create scenes that feel both stylized and deeply personal, while the theme song “Strange Journey” and restrained soundscape give major transitions extra emotional force. Because the narrative leaves room for interpretation, different players may connect to different relationships and memories, even though the route itself is largely linear. Fans of compact, art-driven games such as Florence, GRIS, or When the Past Was Around should find a lot to appreciate, particularly if they value atmosphere and visual storytelling over challenge or replayable systems.
Screenshots
Installation
- Click the green button below to be redirected to UploadHaven.
- Wait 15 seconds, then hit “Free Download.” (Free downloads may be slower — upgrade to UploadHaven Pro for faster speeds.)
- Once downloaded, right-click the .zip file and choose “Extract to Dear me, I was....” (You’ll need 7-Zip for this.)
- Open the extracted folder and run the game as administrator.
- Enjoy! 🎮 If you see missing DLL errors, check the _Redist folder inside and install what’s needed.
System Requirements
- Requires a 64-bit processor and operating system
- OS: Windows10(64bit)
- Processor: Intel® Core™ i5-4690
- Memory: 2 GB RAM
- Graphics: GeForce GTX 1050 Ti (4GB VRAM)
- DirectX: Version 12
- Storage: 8 GB available space
Setup Guide & Troubleshooting
How do I fix missing DLL errors for Dear me, I was…?
After extracting Dear me, I was…, navigate to the _Redist or _CommonRedist folder inside the game directory and install DirectX, Vcredist, and any other dependencies included.
What should I do if the downloaded file is corrupted?
The full archive is 3.89 GB — make sure your download completed fully before extracting. Use 7-Zip to extract the files. If you still see a "file corrupted" error, re-download and try again.
Why should I run the game as administrator?
Right-click the game executable and select "Run as Administrator" to avoid save file issues and permission errors. This is especially important on the first launch.
How do I update my GPU drivers for this game?
The game won't launch — what should I try?
This game requires Version 12. Try running in compatibility mode, install the latest DirectX runtime, or install the All-in-One VC Redist Package.
My antivirus is blocking the game — is it safe?
Antivirus false positives are common with pre-installed games. Temporarily pause your antivirus during extraction to prevent it from quarantining game files. You can re-enable it after the extraction completes.