
Game Overview
Some farewells arrive with a train pulling away, while others hide inside a graduation song, an empty bedroom, or a fight that cannot be taken back. Some Goodbyes We Made is a compact indie adventure built around that universal ache, using 11 short minigames to tell separate but emotionally connected stories about parting from people, places, and versions of yourself. Its tone is gentle, melancholic, and occasionally playful rather than relentlessly bleak, finding meaning in the small actions people take when they are not ready to let go. Expect a roughly hour-long, intimate anthology instead of a sprawling narrative campaign.
Each vignette changes the rules and perspective, so play can move from reading and choosing responses in visual-novel scenes to simple platforming, mouse-driven gestures, or creative character customization. One moment asks you to wave goodbye as distance opens between you and someone on a departing train; another frames a graduation performance around whether to hold steady or allow memories to overwhelm the song. A moving-day scenario puts you in the restless role of a seven-year-old delaying the inevitable by spending time with treasured possessions before they disappear into boxes. These are intentionally small-scale interactions, with the focus on mood, recognition, and emotional pacing rather than demanding reflexes, deep systems, or conventional progression.
What makes the collection land is its willingness to let mechanics carry the feeling of each goodbye instead of treating every story as a block of dialogue. The variety of formats keeps the brief runtime from feeling repetitive, while the everyday settings make the stories easy to connect with even when their details differ from your own life. It plays more like an interactive short-film collection than a traditional adventure game, closer in spirit to reflective narrative indies such as Florence or A Memoir Blue than to puzzle-heavy point-and-clicks. Players looking for action, challenge, or replay-driven depth should look elsewhere, but anyone open to a concise, sincere meditation on memory and change will find a thoughtful experience here.
Screenshots
Installation
- Click the green button below to be redirected to UploadHaven.
- Wait 15 seconds, then hit “Free Download.” (Free downloads may be slower — upgrade to UploadHaven Pro for faster speeds.)
- Once downloaded, right-click the .zip file and choose “Extract to Some Goodbyes We Made.” (You’ll need 7-Zip for this.)
- Open the extracted folder and run the game as administrator.
- Enjoy! 🎮 If you see missing DLL errors, check the _Redist folder inside and install what’s needed.
System Requirements
- OS *: Windows 7, 64-bit
- Processor: 2.8GHz CPU Quad Core
- Memory: 4 GB RAM
- Graphics: Geforce GTX 860 or equivalent
- DirectX: Version 10
- Storage: 2 GB available space
- Sound Card: DirectX Compatible Sound Card
Setup Guide & Troubleshooting
How do I fix missing DLL errors for Some Goodbyes We Made (v1.1.0)?
After extracting Some Goodbyes We Made (v1.1.0), navigate to the _Redist or _CommonRedist folder inside the game directory and install DirectX, Vcredist, and any other dependencies included.
What should I do if the downloaded file is corrupted?
The full archive is 645.40 MB — make sure your download completed fully before extracting. Use 7-Zip to extract the files. If you still see a "file corrupted" error, re-download and try again.
Why should I run the game as administrator?
Right-click the game executable and select "Run as Administrator" to avoid save file issues and permission errors. This is especially important on the first launch.
How do I update my GPU drivers for this game?
The game won't launch — what should I try?
This game requires Version 10. Try running in compatibility mode, install the latest DirectX runtime, or install the All-in-One VC Redist Package.
My antivirus is blocking the game — is it safe?
Antivirus false positives are common with pre-installed games. Temporarily pause your antivirus during extraction to prevent it from quarantining game files. You can re-enable it after the extraction completes.